top of page
warren-wong-iIV0PUqhs00-unsplash.jpg

VIDEO GAME INDUSTRY

a1eebe_651e5766cedc431bad7f6cbebbd4ab52_mv2 (1).webp
305260589_156048967106042_8247885977767096667_n.jpg

19 YEARS ART & TECHNOLOGY

  65+ Recommendations via LinkedIn

  
PLATFORMS & SOFTWARE
Jira . Perforce . Miro . Figma . Microsoft Suite . Adobe Suite . Traditional & Digital Art . Maya . Zbrush . Clo3d . Marvelous Designer . Substance . Mixer . Quixel . Megascans . Twitch . Unreal Engine . Unity .  Proprietary Game Engines at Sony and EA 

CLIENTS & PAST WORK
Ted Talks . Adobe . Comic-Con . Sundance . The Walt Disney Company . Frederator Studios . NBC Universal . 2k Games .  Ottawa International Animation Festival . Omaha Animation Festival . Nickelodeon Studios . Bottle Rocket Entertainment Electronic Arts . Sony Computer Entertainment . Blind Squirrel Games . Nintendo Wii . SIXR . Mocap Now . MXTreality & MyPad3d . MGM Grand . Ted Talks . Sundance . Lightning in a Bottle . Sonic Bloom . Envision Festival . Siggraph . Comic Con . NFT LA . Bellevue City Arts . Netvrk. Xsens . Stretch Sense . Facewear . 

BACKGROUND
Vero Lyn Esque is a multidisciplinary artist with a technical and business savvy mindset. This big picture thinker has a diverse background spanning across traditional and digital art content. Professional career  at AAA studios 10-500+ team members in main campuses and sister studios of Sony Computer Entertainment America & Electronic Arts. Years following she aided in producing platforms of 100-30,000+ attendees at Envision Festival, Comic Con, Sundance, Ted Talks, Lighting in a Bottle, and Siggraph. Vero designed in-house workshops for Disney Interactive, Electronic Arts, Various Colleges and Universities in Southern California and the Midwest, and non profit education companies for youth. In recent years she created custom textures for the Fashion & Interior Design industry as a creative director and producer overseeing domestic and international production teams from concept incubation to customer product shipping as well as digital fashion, environment asset development for metaverse projects. Currently Vero is leading interactive exhibitions featuring fine art wall and sculpture international public art with technology partners and sponsors in the Fashion, Music, and Fine Art Industry. She is also a developer on various hardware and software teams integration with developers for creation of toon stylized bespoke characters and realistic  pipelines. She holds several year sponsorships with Motion Capture Partners HTC Vive, Xsens Movella, StretchSense, and Faceware. Vero is also an interactive stage performer and speaker for women in games and web3 over the course of her career.

276023321_1027126327899314_5838109593795442289_n.jpg

LET"S TALK PROJECTS AND PLATFORMS

LINKEDIN 

279177708_1050300575581889_3187927715492890999_n.jpg
Wall_01_logos_edited.jpg
bottom of page