top of page
Screenshot 2025-11-19 121810.jpg

Custom Metahuman

CHARACTER ARTIST

Unreal Engine Character Pipeline Architect

 

I’m a senior character artist and pipeline architect specializing in custom MetaHuman development, photoreal character sculpting, and production-ready Unreal Engine 5 integration. My work bridges high-end character craft with real-world production constraints, ensuring assets are beautiful, performant, and ready for implementation.

With 20+ years across AAA games, film, and emerging tech, I bring both hands-on execution and pipeline clarity to character production — whether that’s sculpting a hero character, refining likeness, or documenting workflows so teams can scale.

SCULPTOR . PAINTER . DEVELOPER

 

Screenshot 2026-01-21 120751.jpg
Screenshot 2026-01-29 202037.jpg
Screenshot 2026-01-29 202454.jpg
Screenshot 2026-01-29 194304.jpg
pipe_02.jpg
Screenshot 2026-02-02 093648.jpg
orc04.jpg
orc01.jpg
orc_02.jpg
orc_03.jpg
Screenshot 2025-07-15 121440.jpg
Screenshot 2026-01-25 232902.jpg
Screenshot 2026-01-16 115407.jpg

Character Creation (AAA / UE5)

  • High-resolution ZBrush sculpts with strong anatomy, form, and silhouette

  • Custom MetaHuman head & body sculpting (likeness, stylization, realism)

  • High-to-low poly workflows with clean topology and deformation-ready meshes

  • Photoreal PBR texturing using Substance Painter & Photoshop

  • Fashion & Prop creation Marvelous Designer & AI workflows with optimization


MetaHuman & Unreal Engine Pipelines

  • Custom MetaHuman pipelines beyond out-of-box presets

  • UE5 integration: materials, lighting, LODs, performance optimization

  • Assembly, testing, and validation inside Unreal Engine

  • Collaboration with rigging, animation, and technical art teams

  • Documentation for repeatable, scalable character workflows


Tools & Tech

  • ZBrush · Maya · Substance Painter · Unreal Engine 5

  • MetaHuman Creator & custom sculpt workflows

  • AI workflows

  • Perforce / Jira / production-scale pipelines

 

ORCFemale.jpg
Screenshot 2025-11-05 065505 (1).jpg
Screenshot 2025-07-17 002141 copyee.jpg
Screenshot 2026-01-22 235106.jpg

Experience Snapshot

 

Senior / Lead Character Artist on multiple shipped AAA titles

Built character pipelines for Electronic Arts, Sony, Unreal-based studios

Led and mentored character teams across art, tech, and production

 

Designed scalable workflows for AAA, indie, and R&D environments

Extensive experience collaborating with Art Directors, Tech Art, and Engineering

CUSTOM SCULPTED

HEADS
&

BODY TYPES

Screenshot 2025-07-23 085014 copy (1).jpg
Screenshot 2025-07-17 113014.jpg

Core 
Strengths

Translating visual targets to production ready characters

Stylized and realistic heads & bodytypes

Balancing visual fidelity with performance and optimization

Communicating clearly across art, tech, and production for sustainable pipelines

Staying current with next-gen character tech and Unreal Engine workflows

ww.jpg

Contact to Collaborate

DIGITAL ART . VERO LYN ESQUE . FINE ART 

  • Youtube
  • LinkedIn
  • alt.text.label.Twitter
  • TikTok
  • alt.text.label.Instagram
bottom of page