
Custom Metahuman
CHARACTER ARTIST
Unreal Engine Character Pipeline Architect
I’m a senior character artist and pipeline architect specializing in custom MetaHuman development, photoreal character sculpting, and production-ready Unreal Engine 5 integration. My work bridges high-end character craft with real-world production constraints, ensuring assets are beautiful, performant, and ready for implementation.
With 20+ years across AAA games, film, and emerging tech, I bring both hands-on execution and pipeline clarity to character production — whether that’s sculpting a hero character, refining likeness, or documenting workflows so teams can scale.
SCULPTOR . PAINTER . DEVELOPER


















Character Creation (AAA / UE5)
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High-resolution ZBrush sculpts with strong anatomy, form, and silhouette
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Custom MetaHuman head & body sculpting (likeness, stylization, realism)
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High-to-low poly workflows with clean topology and deformation-ready meshes
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Photoreal PBR texturing using Substance Painter & Photoshop
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Fashion & Prop creation Marvelous Designer & AI workflows with optimization
MetaHuman & Unreal Engine Pipelines
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Custom MetaHuman pipelines beyond out-of-box presets
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UE5 integration: materials, lighting, LODs, performance optimization
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Assembly, testing, and validation inside Unreal Engine
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Collaboration with rigging, animation, and technical art teams
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Documentation for repeatable, scalable character workflows
Tools & Tech
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ZBrush · Maya · Substance Painter · Unreal Engine 5
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MetaHuman Creator & custom sculpt workflows
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AI workflows
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Perforce / Jira / production-scale pipelines




Experience Snapshot
Senior / Lead Character Artist on multiple shipped AAA titles
Built character pipelines for Electronic Arts, Sony, Unreal-based studios
Led and mentored character teams across art, tech, and production
Designed scalable workflows for AAA, indie, and R&D environments
Extensive experience collaborating with Art Directors, Tech Art, and Engineering
CUSTOM SCULPTED
HEADS
&
BODY TYPES






Core
Strengths
Translating visual targets to production ready characters
Stylized and realistic heads & bodytypes
Balancing visual fidelity with performance and optimization
Communicating clearly across art, tech, and production for sustainable pipelines
Staying current with next-gen character tech and Unreal Engine workflows











































